539 lines
17 KiB
C
539 lines
17 KiB
C
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/*
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K3NG_PS2Keyboard.h - K3NG_PS2Keyboard library
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Copyright (c) 2007 Free Software Foundation. All right reserved.
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Originally written by Christian Weichel <info@32leaves.net>
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- Forked from version 2.1 2015-01-28 by Anthony Good K3NG
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- Modified by Anthony Good / anthony dot good at gmail dot com
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- August 2011
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- Amateur Radio Operator K3NG
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- Modified for additional key codes to be returned and CTRL key combinations
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- http://radioartisan.wordpress.com
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** Mostly rewritten Paul Stoffregen <paul@pjrc.com>, June 2010
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** Modified for use with Arduino 13 by L. Abraham Smith, <n3bah@microcompdesign.com> *
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** Modified for easy interrup pin assignement on method begin(datapin,irq_pin). Cuningan <cuninganreset@gmail.com> **
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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K3NG Updates
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2015101401
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Fixed issues with CTRL and ALT key combinations with German and French keyboards
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*/
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// K3NG Version 2017.05.12.01
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#ifndef K3NG_PS2Keyboard_h
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#define K3NG_PS2Keyboard_h
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#define OPTION_PS2_KEYBOARD_US
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// #define OPTION_PS2_KEYBOARD_GERMAN
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// #define OPTION_PS2_KEYBOARD_FRENCH
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#if !defined(ARDUINO_SAM_DUE)
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#include <avr/io.h>
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#include <avr/interrupt.h>
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#include <avr/pgmspace.h>
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#endif
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// Every call to read() returns a single byte for each
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// keystroke. These configure what byte will be returned
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// for each "special" key. To ignore a key, use zero.
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#define PS2_TAB 9
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#define PS2_ENTER 13
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#define PS2_BACKSPACE 127
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#define PS2_ESC 27
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#define PS2_INSERT 128
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#define PS2_DELETE 127
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#define PS2_HOME 129
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#define PS2_END 156
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#define PS2_PAGEUP 25
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#define PS2_PAGEDOWN 26
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#define PS2_UPARROW 11
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#define PS2_LEFTARROW 8
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#define PS2_DOWNARROW 10
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#define PS2_RIGHTARROW 21
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#define PS2_F1 130
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#define PS2_F2 131
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#define PS2_F3 132
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#define PS2_F4 133
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#define PS2_F5 134
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#define PS2_F6 135
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#define PS2_F7 136
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#define PS2_F8 137
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#define PS2_F9 138
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#define PS2_F10 139
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#define PS2_F11 140
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#define PS2_F12 141
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#define PS2_SCROLL 142
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#define PS2_F1_SHIFT 143
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#define PS2_F2_SHIFT 144
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#define PS2_F3_SHIFT 145
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#define PS2_F4_SHIFT 146
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#define PS2_F5_SHIFT 147
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#define PS2_F6_SHIFT 148
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#define PS2_F7_SHIFT 149
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#define PS2_F8_SHIFT 150
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#define PS2_F9_SHIFT 151
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#define PS2_F10_SHIFT 152
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#define PS2_F11_SHIFT 153
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#define PS2_F12_SHIFT 154
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#define PS2_TAB_SHIFT 9
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#define PS2_ENTER_SHIFT 13
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#define PS2_BACKSPACE_SHIFT 157
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#define PS2_LEFT_ALT 158
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//#define PS2_LEFT_CTRL 159
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#define PS2_SCROLL_SHIFT 160
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#if defined(OPTION_PS2_KEYBOARD_US)
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#define PS2_A_CTRL 162
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#define PS2_B_CTRL 163
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#define PS2_C_CTRL 164
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#define PS2_D_CTRL 165
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#define PS2_E_CTRL 166
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#define PS2_F_CTRL 167
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#define PS2_G_CTRL 168
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#define PS2_H_CTRL 169
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#define PS2_I_CTRL 170
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#define PS2_J_CTRL 171
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#define PS2_K_CTRL 172
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#define PS2_L_CTRL 173
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#define PS2_M_CTRL 174
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#define PS2_N_CTRL 175
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#define PS2_O_CTRL 176
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#define PS2_P_CTRL 177
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#define PS2_Q_CTRL 178
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#define PS2_R_CTRL 179
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#define PS2_S_CTRL 180
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#define PS2_T_CTRL 181
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#define PS2_U_CTRL 182
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#define PS2_V_CTRL 183
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#define PS2_W_CTRL 184
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#define PS2_X_CTRL 185
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#define PS2_Y_CTRL 186
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#define PS2_Z_CTRL 187
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#define PS2_F1_CTRL 188
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#define PS2_F2_CTRL 189
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#define PS2_F3_CTRL 190
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#define PS2_F4_CTRL 191
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#define PS2_F5_CTRL 192
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#define PS2_F6_CTRL 193
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#define PS2_F7_CTRL 194
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#define PS2_F8_CTRL 195
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#define PS2_F9_CTRL 196
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#define PS2_F10_CTRL 197
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#define PS2_F11_CTRL 198
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#define PS2_F12_CTRL 199
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#define PS2_F1_ALT 200
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#define PS2_F2_ALT 201
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#define PS2_F3_ALT 202
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#define PS2_F4_ALT 203
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#define PS2_F5_ALT 204
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#define PS2_F6_ALT 205
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#define PS2_F7_ALT 206
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#define PS2_F8_ALT 207
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#define PS2_F9_ALT 208
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#define PS2_F10_ALT 209
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#define PS2_F11_ALT 210
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#define PS2_F12_ALT 211
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#endif //OPTION_PS2_KEYBOARD_US
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// ----------------- added K3NG
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#if defined(OPTION_PS2_KEYBOARD_GERMAN)
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#define PS2_A_CTRL 162
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#define PS2_B_CTRL 163
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#define PS2_C_CTRL 200 //164
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#define PS2_D_CTRL 165
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#define PS2_E_CTRL 166
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#define PS2_F_CTRL 201 //167
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#define PS2_G_CTRL 168
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#define PS2_H_CTRL 169
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#define PS2_I_CTRL 170
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#define PS2_J_CTRL 171
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#define PS2_K_CTRL 172
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#define PS2_L_CTRL 173
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#define PS2_M_CTRL 174
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#define PS2_N_CTRL 175
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#define PS2_O_CTRL 202 //176
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#define PS2_P_CTRL 177
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#define PS2_Q_CTRL 203 //178
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#define PS2_R_CTRL 204 //179
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#define PS2_S_CTRL 180
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#define PS2_T_CTRL 205 //181
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#define PS2_U_CTRL 182
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#define PS2_V_CTRL 183
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#define PS2_W_CTRL 184
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#define PS2_X_CTRL 185
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#define PS2_Y_CTRL 186
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#define PS2_Z_CTRL 187
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#define PS2_F1_CTRL 188
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#define PS2_F2_CTRL 189
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#define PS2_F3_CTRL 190
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#define PS2_F4_CTRL 191
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#define PS2_F5_CTRL 192
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#define PS2_F6_CTRL 193
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#define PS2_F7_CTRL 194
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#define PS2_F8_CTRL 195
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#define PS2_F9_CTRL 206 //196
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#define PS2_F10_CTRL 197
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#define PS2_F11_CTRL 198
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#define PS2_F12_CTRL 199
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#define PS2_F1_ALT 229
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#define PS2_F2_ALT 230
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#define PS2_F3_ALT 231
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#define PS2_F4_ALT 232
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#define PS2_F5_ALT 233
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#define PS2_F6_ALT 234
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#define PS2_F7_ALT 235
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#define PS2_F8_ALT 236
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#define PS2_F9_ALT 237
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#define PS2_F10_ALT 238
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#define PS2_F11_ALT 239
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#define PS2_F12_ALT 240
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//#define PS2_INVERTED_EXCLAMATION 161 // ¡
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//#define PS2_CENT_SIGN 162 // ¢
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//#define PS2_POUND_SIGN 163 // £
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#define PS2_CURRENCY_SIGN 164 // ¤
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//#define PS2_YEN_SIGN 165 // ¥
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//#define PS2_BROKEN_BAR 166 // ¦
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#define PS2_SECTION_SIGN 167 // §
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//#define PS2_DIAERESIS 168 // ¨
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//#define PS2_COPYRIGHT_SIGN 169 // ©
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//#define PS2_FEMININE_ORDINAL 170 // ª
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//#define PS2_LEFT_DOUBLE_ANGLE_QUOTE 171 // «
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//#define PS2_NOT_SIGN 172 // ¬
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//#define PS2_HYPHEN 173
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//#define PS2_REGISTERED_SIGN 174 // ®
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//#define PS2_MACRON 175 // ¯
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#define PS2_DEGREE_SIGN 176 // °
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//#define PS2_PLUS_MINUS_SIGN 177 // ±
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#define PS2_SUPERSCRIPT_TWO 178 // ²
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#define PS2_SUPERSCRIPT_THREE 179 // ³
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//#define PS2_ACUTE_ACCENT 180 // ´
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#define PS2_MICRO_SIGN 181 // µ
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//#define PS2_PILCROW_SIGN 182 // ¶
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//#define PS2_MIDDLE_DOT 183 // ·
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//#define PS2_CEDILLA 184 // ¸
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//#define PS2_SUPERSCRIPT_ONE 185 // ¹
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//#define PS2_MASCULINE_ORDINAL 186 // º
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//#define PS2_RIGHT_DOUBLE_ANGLE_QUOTE 187 // »
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//#define PS2_FRACTION_ONE_QUARTER 188 // ¼
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//#define PS2_FRACTION_ONE_HALF 189 // ½
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//#define PS2_FRACTION_THREE_QUARTERS 190 // ¾
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//#define PS2_INVERTED_QUESTION MARK 191 // ¿
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//#define PS2_A_GRAVE 192 // À
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//#define PS2_A_ACUTE 193 // Á
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//#define PS2_A_CIRCUMFLEX 194 // Â
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//#define PS2_A_TILDE 195 // Ã
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#define PS2_A_DIAERESIS 196 // Ä
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//#define PS2_A_RING_ABOVE 197 // Å
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//#define PS2_AE 198 // Æ
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//#define PS2_C_CEDILLA 199 // Ç
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//#define PS2_E_GRAVE 200 // È
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//#define PS2_E_ACUTE 201 // É
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//#define PS2_E_CIRCUMFLEX 202 // Ê
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//#define PS2_E_DIAERESIS 203 // Ë
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//#define PS2_I_GRAVE 204 // Ì
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//#define PS2_I_ACUTE 205 // Í
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//#define PS2_I_CIRCUMFLEX 206 // Î
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//#define PS2_I_DIAERESIS 207 // Ï
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//#define PS2_ETH 208 // Ð
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//#define PS2_N_TILDE 209 // Ñ
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//#define PS2_O_GRAVE 210 // Ò
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//#define PS2_O_ACUTE 211 // Ó
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//#define PS2_O_CIRCUMFLEX 212 // Ô
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//#define PS2_O_TILDE 213 // Õ
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#define PS2_O_DIAERESIS 214 // Ö
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//#define PS2_MULTIPLICATION 215 // ×
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//#define PS2_O_STROKE 216 // Ø
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//#define PS2_U_GRAVE 217 // Ù
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//#define PS2_U_ACUTE 218 // Ú
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//#define PS2_U_CIRCUMFLEX 219 // Û
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#define PS2_U_DIAERESIS 220 // Ü
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//#define PS2_Y_ACUTE 221 // Ý
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//#define PS2_THORN 222 // Þ
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#define PS2_SHARP_S 223 // ß
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//#define PS2_a_GRAVE 224 // à
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//#define PS2_a_ACUTE 225 // á
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//#define PS2_a_CIRCUMFLEX 226 // â
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//#define PS2_a_TILDE 227 // ã
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#define PS2_a_DIAERESIS 228 // ä
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//#define PS2_a_RING_ABOVE 229 // å
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//#define PS2_ae 230 // æ
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//#define PS2_c_CEDILLA 231 // ç
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//#define PS2_e_GRAVE 232 // è
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//#define PS2_e_ACUTE 233 // é
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//#define PS2_e_CIRCUMFLEX 234 // ê
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//#define PS2_e_DIAERESIS 235 // ë
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//#define PS2_i_GRAVE 236 // ì
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//#define PS2_i_ACUTE 237 // í
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//#define PS2_i_CIRCUMFLEX 238 // î
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//#define PS2_i_DIAERESIS 239 // ï
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//#define PS2_eth 240 // ð
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//#define PS2_n_TILDE 241 // ñ
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//#define PS2_o_GRAVE 242 // ò
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//#define PS2_o_ACUTE 243 // ó
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//#define PS2_o_CIRCUMFLEX 244 // ô
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//#define PS2_o_TILDE 245 // õ
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#define PS2_o_DIAERESIS 246 // ö
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//#define PS2_DIVISION 247 // ÷
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//#define PS2_o_STROKE 248 // ø
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//#define PS2_u_GRAVE 249 // ù
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//#define PS2_u_ACUTE 250 // ú
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//#define PS2_u_CIRCUMFLEX 251 // û
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#define PS2_u_DIAERESIS 252 // ü
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//#define PS2_y_ACUTE 253 // ý
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//#define PS2_thorn 254 // þ
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//#define PS2_y_DIAERESIS 255 // ÿ
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#endif //defined(OPTION_PS2_KEYBOARD_GERMAN)
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#if defined(OPTION_PS2_KEYBOARD_FRENCH)
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#define PS2_A_CTRL 162
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#define PS2_B_CTRL 200 //163
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#define PS2_C_CTRL 164
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#define PS2_D_CTRL 165
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#define PS2_E_CTRL 166
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#define PS2_F_CTRL 201 //167
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#define PS2_G_CTRL 202 //168
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#define PS2_H_CTRL 169
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#define PS2_I_CTRL 170
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#define PS2_J_CTRL 171
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#define PS2_K_CTRL 172
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#define PS2_L_CTRL 173
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#define PS2_M_CTRL 174
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#define PS2_N_CTRL 175
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#define PS2_O_CTRL 203 //176
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#define PS2_P_CTRL 177
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#define PS2_Q_CTRL 204 //178
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#define PS2_R_CTRL 179
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#define PS2_S_CTRL 180
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#define PS2_T_CTRL 205 //181
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#define PS2_U_CTRL 182
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#define PS2_V_CTRL 183
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#define PS2_W_CTRL 184
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#define PS2_X_CTRL 185
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#define PS2_Y_CTRL 186
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#define PS2_Z_CTRL 187
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#define PS2_F1_CTRL 188
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#define PS2_F2_CTRL 189
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#define PS2_F3_CTRL 190
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#define PS2_F4_CTRL 191
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#define PS2_F5_CTRL 192
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#define PS2_F6_CTRL 193
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#define PS2_F7_CTRL 194
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#define PS2_F8_CTRL 195
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#define PS2_F9_CTRL 196
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#define PS2_F10_CTRL 197
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#define PS2_F11_CTRL 198
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#define PS2_F12_CTRL 199
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#define PS2_F1_ALT 233
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#define PS2_F2_ALT 234
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#define PS2_F3_ALT 235
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#define PS2_F4_ALT 236
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#define PS2_F5_ALT 237
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#define PS2_F6_ALT 238
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#define PS2_F7_ALT 239
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#define PS2_F8_ALT 240
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#define PS2_F9_ALT 241
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#define PS2_F10_ALT 242
|
|||
|
#define PS2_F11_ALT 243
|
|||
|
#define PS2_F12_ALT 244
|
|||
|
|
|||
|
//#define PS2_INVERTED_EXCLAMATION 161 // ¡
|
|||
|
//#define PS2_CENT_SIGN 162 // ¢
|
|||
|
#define PS2_POUND_SIGN 163 // £
|
|||
|
//#define PS2_CURRENCY_SIGN 164 // ¤
|
|||
|
//#define PS2_YEN_SIGN 165 // ¥
|
|||
|
//#define PS2_BROKEN_BAR 166 // ¦
|
|||
|
#define PS2_SECTION_SIGN 167 // §
|
|||
|
#define PS2_DIAERESIS 168 // ¨
|
|||
|
//#define PS2_COPYRIGHT_SIGN 169 // ©
|
|||
|
//#define PS2_FEMININE_ORDINAL 170 // ª
|
|||
|
//#define PS2_LEFT_DOUBLE_ANGLE_QUOTE 171 // «
|
|||
|
//#define PS2_NOT_SIGN 172 // ¬
|
|||
|
//#define PS2_HYPHEN 173
|
|||
|
//#define PS2_REGISTERED_SIGN 174 // ®
|
|||
|
//#define PS2_MACRON 175 // ¯
|
|||
|
#define PS2_DEGREE_SIGN 176 // °
|
|||
|
//#define PS2_PLUS_MINUS_SIGN 177 // ±
|
|||
|
#define PS2_SUPERSCRIPT_TWO 178 // ²
|
|||
|
//#define PS2_SUPERSCRIPT_THREE 179 // ³
|
|||
|
//#define PS2_ACUTE_ACCENT 180 // ´
|
|||
|
#define PS2_MICRO_SIGN 181 // µ
|
|||
|
//#define PS2_PILCROW_SIGN 182 // ¶
|
|||
|
//#define PS2_MIDDLE_DOT 183 // ·
|
|||
|
//#define PS2_CEDILLA 184 // ¸
|
|||
|
//#define PS2_SUPERSCRIPT_ONE 185 // ¹
|
|||
|
//#define PS2_MASCULINE_ORDINAL 186 // º
|
|||
|
//#define PS2_RIGHT_DOUBLE_ANGLE_QUOTE 187 // »
|
|||
|
//#define PS2_FRACTION_ONE_QUARTER 188 // ¼
|
|||
|
//#define PS2_FRACTION_ONE_HALF 189 // ½
|
|||
|
//#define PS2_FRACTION_THREE_QUARTERS 190 // ¾
|
|||
|
//#define PS2_INVERTED_QUESTION MARK 191 // ¿
|
|||
|
//#define PS2_A_GRAVE 192 // À
|
|||
|
//#define PS2_A_ACUTE 193 // Á
|
|||
|
//#define PS2_A_CIRCUMFLEX 194 // Â
|
|||
|
//#define PS2_A_TILDE 195 // Ã
|
|||
|
//#define PS2_A_DIAERESIS 196 // Ä
|
|||
|
//#define PS2_A_RING_ABOVE 197 // Å
|
|||
|
//#define PS2_AE 198 // Æ
|
|||
|
//#define PS2_C_CEDILLA 199 // Ç
|
|||
|
//#define PS2_E_GRAVE 200 // È
|
|||
|
//#define PS2_E_ACUTE 201 // É
|
|||
|
//#define PS2_E_CIRCUMFLEX 202 // Ê
|
|||
|
//#define PS2_E_DIAERESIS 203 // Ë
|
|||
|
//#define PS2_I_GRAVE 204 // Ì
|
|||
|
//#define PS2_I_ACUTE 205 // Í
|
|||
|
//#define PS2_I_CIRCUMFLEX 206 // Î
|
|||
|
//#define PS2_I_DIAERESIS 207 // Ï
|
|||
|
//#define PS2_ETH 208 // Ð
|
|||
|
//#define PS2_N_TILDE 209 // Ñ
|
|||
|
//#define PS2_O_GRAVE 210 // Ò
|
|||
|
//#define PS2_O_ACUTE 211 // Ó
|
|||
|
//#define PS2_O_CIRCUMFLEX 212 // Ô
|
|||
|
//#define PS2_O_TILDE 213 // Õ
|
|||
|
//#define PS2_O_DIAERESIS 214 // Ö
|
|||
|
//#define PS2_MULTIPLICATION 215 // ×
|
|||
|
//#define PS2_O_STROKE 216 // Ø
|
|||
|
//#define PS2_U_GRAVE 217 // Ù
|
|||
|
//#define PS2_U_ACUTE 218 // Ú
|
|||
|
//#define PS2_U_CIRCUMFLEX 219 // Û
|
|||
|
//#define PS2_U_DIAERESIS 220 // Ü
|
|||
|
//#define PS2_Y_ACUTE 221 // Ý
|
|||
|
//#define PS2_THORN 222 // Þ
|
|||
|
//#define PS2_SHARP_S 223 // ß
|
|||
|
#define PS2_a_GRAVE 224 // à
|
|||
|
//#define PS2_a_ACUTE 225 // á
|
|||
|
//#define PS2_a_CIRCUMFLEX 226 // â
|
|||
|
//#define PS2_a_TILDE 227 // ã
|
|||
|
//#define PS2_a_DIAERESIS 228 // ä
|
|||
|
//#define PS2_a_RING_ABOVE 229 // å
|
|||
|
//#define PS2_ae 230 // æ
|
|||
|
#define PS2_c_CEDILLA 231 // ç
|
|||
|
#define PS2_e_GRAVE 232 // è
|
|||
|
#define PS2_e_ACUTE 233 // é
|
|||
|
//#define PS2_e_CIRCUMFLEX 234 // ê
|
|||
|
//#define PS2_e_DIAERESIS 235 // ë
|
|||
|
//#define PS2_i_GRAVE 236 // ì
|
|||
|
//#define PS2_i_ACUTE 237 // í
|
|||
|
//#define PS2_i_CIRCUMFLEX 238 // î
|
|||
|
//#define PS2_i_DIAERESIS 239 // ï
|
|||
|
//#define PS2_eth 240 // ð
|
|||
|
//#define PS2_n_TILDE 241 // ñ
|
|||
|
//#define PS2_o_GRAVE 242 // ò
|
|||
|
//#define PS2_o_ACUTE 243 // ó
|
|||
|
//#define PS2_o_CIRCUMFLEX 244 // ô
|
|||
|
//#define PS2_o_TILDE 245 // õ
|
|||
|
//#define PS2_o_DIAERESIS 246 // ö
|
|||
|
//#define PS2_DIVISION 247 // ÷
|
|||
|
//#define PS2_o_STROKE 248 // ø
|
|||
|
#define PS2_u_GRAVE 249 // ù
|
|||
|
//#define PS2_u_ACUTE 250 // ú
|
|||
|
//#define PS2_u_CIRCUMFLEX 251 // û
|
|||
|
//#define PS2_u_DIAERESIS 252 // ü
|
|||
|
//#define PS2_y_ACUTE 253 // ý
|
|||
|
//#define PS2_thorn 254 // þ
|
|||
|
//#define PS2_y_DIAERESIS 255 // ÿ
|
|||
|
#endif //defined(OPTION_PS2_KEYBOARD_FRENCH)
|
|||
|
|
|||
|
|
|||
|
// -------------
|
|||
|
|
|||
|
|
|||
|
|
|||
|
/* Previous versions of this library returned a mix of ascii characters
|
|||
|
* and raw scan codes (if no ASCII character could be found). There was
|
|||
|
* no way to determine if a byte was ascii or a raw scan code. With
|
|||
|
* version 2.0, only ASCII is returned, plus the special bytes above.
|
|||
|
* These raw scan codes are never returned by read() anymore.
|
|||
|
*
|
|||
|
* PS2 keyboard "make" codes to check for certain keys.
|
|||
|
*/
|
|||
|
//#define PS2_KC_BREAK 0xf0
|
|||
|
//#define PS2_KC_ENTER 0x0d
|
|||
|
//#define PS2_KC_ESC 0x76
|
|||
|
//#define PS2_KC_KPLUS 0x79
|
|||
|
//#define PS2_KC_KMINUS 0x7b
|
|||
|
//#define PS2_KC_KMULTI 0x7c
|
|||
|
//#define PS2_KC_NUM 0x77
|
|||
|
//#define PS2_KC_BKSP 0x66
|
|||
|
|
|||
|
|
|||
|
/**
|
|||
|
* Purpose: Provides an easy access to PS2 keyboards
|
|||
|
* Author: Christian Weichel
|
|||
|
*/
|
|||
|
class K3NG_PS2Keyboard {
|
|||
|
public:
|
|||
|
/**
|
|||
|
* This constructor does basically nothing. Please call the begin(int,int)
|
|||
|
* method before using any other method of this class.
|
|||
|
*/
|
|||
|
K3NG_PS2Keyboard();
|
|||
|
|
|||
|
/**
|
|||
|
* Starts the keyboard "service" by registering the external interrupt.
|
|||
|
* setting the pin modes correctly and driving those needed to high.
|
|||
|
* The propably best place to call this method is in the setup routine.
|
|||
|
*/
|
|||
|
static void begin(uint8_t dataPin, uint8_t irq_pin);
|
|||
|
|
|||
|
/**
|
|||
|
* Returns true if there is a char to be read, false if not.
|
|||
|
*/
|
|||
|
static bool available();
|
|||
|
|
|||
|
/**
|
|||
|
* Returns the char last read from the keyboard.
|
|||
|
* If there is no char availble, -1 is returned.
|
|||
|
*/
|
|||
|
static int read();
|
|||
|
};
|
|||
|
|
|||
|
// interrupt pins for known boards
|
|||
|
#ifndef CORE_INT0_PIN // if not already defined by core (eg, Teensy)
|
|||
|
#if defined(__AVR_ATmega1280__) || defined(__AVR_ATmega2560__) // Arduino Mega
|
|||
|
#define CORE_INT0_PIN 2
|
|||
|
#define CORE_INT1_PIN 3
|
|||
|
#define CORE_INT2_PIN 21
|
|||
|
#define CORE_INT3_PIN 20
|
|||
|
#define CORE_INT4_PIN 19
|
|||
|
#define CORE_INT5_PIN 18
|
|||
|
#elif defined(__AVR_ATmega644P__) || defined(__AVR_ATmega644__) // Sanguino
|
|||
|
#define CORE_INT0_PIN 10
|
|||
|
#define CORE_INT1_PIN 11
|
|||
|
#define CORE_INT2_PIN 2
|
|||
|
#else // Arduino Duemilanove, Diecimila, LilyPad, Mini, Fio, etc...
|
|||
|
#define CORE_INT0_PIN 2
|
|||
|
#define CORE_INT1_PIN 3
|
|||
|
#endif
|
|||
|
#endif
|
|||
|
|
|||
|
#endif
|