/* K3NG_PS2Keyboard.h - K3NG_PS2Keyboard library Copyright (c) 2007 Free Software Foundation. All right reserved. Originally written by Christian Weichel - Forked from version 2.1 2015-01-28 by Anthony Good K3NG - Modified by Anthony Good / anthony dot good at gmail dot com - August 2011 - Amateur Radio Operator K3NG - Modified for additional key codes to be returned and CTRL key combinations - http://radioartisan.wordpress.com ** Mostly rewritten Paul Stoffregen , June 2010 ** Modified for use with Arduino 13 by L. Abraham Smith, * ** Modified for easy interrup pin assignement on method begin(datapin,irq_pin). Cuningan ** This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA K3NG Updates 2015101401 Fixed issues with CTRL and ALT key combinations with German and French keyboards */ // K3NG Version 2017.05.12.01 #ifndef K3NG_PS2Keyboard_h #define K3NG_PS2Keyboard_h #define OPTION_PS2_KEYBOARD_US // #define OPTION_PS2_KEYBOARD_GERMAN // #define OPTION_PS2_KEYBOARD_FRENCH #if !defined(ARDUINO_SAM_DUE) #include #include #include #endif // Every call to read() returns a single byte for each // keystroke. These configure what byte will be returned // for each "special" key. To ignore a key, use zero. #define PS2_TAB 9 #define PS2_ENTER 13 #define PS2_BACKSPACE 127 #define PS2_ESC 27 #define PS2_INSERT 128 #define PS2_DELETE 127 #define PS2_HOME 129 #define PS2_END 156 #define PS2_PAGEUP 25 #define PS2_PAGEDOWN 26 #define PS2_UPARROW 11 #define PS2_LEFTARROW 8 #define PS2_DOWNARROW 10 #define PS2_RIGHTARROW 21 #define PS2_F1 130 #define PS2_F2 131 #define PS2_F3 132 #define PS2_F4 133 #define PS2_F5 134 #define PS2_F6 135 #define PS2_F7 136 #define PS2_F8 137 #define PS2_F9 138 #define PS2_F10 139 #define PS2_F11 140 #define PS2_F12 141 #define PS2_SCROLL 142 #define PS2_F1_SHIFT 143 #define PS2_F2_SHIFT 144 #define PS2_F3_SHIFT 145 #define PS2_F4_SHIFT 146 #define PS2_F5_SHIFT 147 #define PS2_F6_SHIFT 148 #define PS2_F7_SHIFT 149 #define PS2_F8_SHIFT 150 #define PS2_F9_SHIFT 151 #define PS2_F10_SHIFT 152 #define PS2_F11_SHIFT 153 #define PS2_F12_SHIFT 154 #define PS2_TAB_SHIFT 9 #define PS2_ENTER_SHIFT 13 #define PS2_BACKSPACE_SHIFT 157 #define PS2_LEFT_ALT 158 //#define PS2_LEFT_CTRL 159 #define PS2_SCROLL_SHIFT 160 #if defined(OPTION_PS2_KEYBOARD_US) #define PS2_A_CTRL 162 #define PS2_B_CTRL 163 #define PS2_C_CTRL 164 #define PS2_D_CTRL 165 #define PS2_E_CTRL 166 #define PS2_F_CTRL 167 #define PS2_G_CTRL 168 #define PS2_H_CTRL 169 #define PS2_I_CTRL 170 #define PS2_J_CTRL 171 #define PS2_K_CTRL 172 #define PS2_L_CTRL 173 #define PS2_M_CTRL 174 #define PS2_N_CTRL 175 #define PS2_O_CTRL 176 #define PS2_P_CTRL 177 #define PS2_Q_CTRL 178 #define PS2_R_CTRL 179 #define PS2_S_CTRL 180 #define PS2_T_CTRL 181 #define PS2_U_CTRL 182 #define PS2_V_CTRL 183 #define PS2_W_CTRL 184 #define PS2_X_CTRL 185 #define PS2_Y_CTRL 186 #define PS2_Z_CTRL 187 #define PS2_F1_CTRL 188 #define PS2_F2_CTRL 189 #define PS2_F3_CTRL 190 #define PS2_F4_CTRL 191 #define PS2_F5_CTRL 192 #define PS2_F6_CTRL 193 #define PS2_F7_CTRL 194 #define PS2_F8_CTRL 195 #define PS2_F9_CTRL 196 #define PS2_F10_CTRL 197 #define PS2_F11_CTRL 198 #define PS2_F12_CTRL 199 #define PS2_F1_ALT 200 #define PS2_F2_ALT 201 #define PS2_F3_ALT 202 #define PS2_F4_ALT 203 #define PS2_F5_ALT 204 #define PS2_F6_ALT 205 #define PS2_F7_ALT 206 #define PS2_F8_ALT 207 #define PS2_F9_ALT 208 #define PS2_F10_ALT 209 #define PS2_F11_ALT 210 #define PS2_F12_ALT 211 #endif //OPTION_PS2_KEYBOARD_US // ----------------- added K3NG #if defined(OPTION_PS2_KEYBOARD_GERMAN) #define PS2_A_CTRL 162 #define PS2_B_CTRL 163 #define PS2_C_CTRL 200 //164 #define PS2_D_CTRL 165 #define PS2_E_CTRL 166 #define PS2_F_CTRL 201 //167 #define PS2_G_CTRL 168 #define PS2_H_CTRL 169 #define PS2_I_CTRL 170 #define PS2_J_CTRL 171 #define PS2_K_CTRL 172 #define PS2_L_CTRL 173 #define PS2_M_CTRL 174 #define PS2_N_CTRL 175 #define PS2_O_CTRL 202 //176 #define PS2_P_CTRL 177 #define PS2_Q_CTRL 203 //178 #define PS2_R_CTRL 204 //179 #define PS2_S_CTRL 180 #define PS2_T_CTRL 205 //181 #define PS2_U_CTRL 182 #define PS2_V_CTRL 183 #define PS2_W_CTRL 184 #define PS2_X_CTRL 185 #define PS2_Y_CTRL 186 #define PS2_Z_CTRL 187 #define PS2_F1_CTRL 188 #define PS2_F2_CTRL 189 #define PS2_F3_CTRL 190 #define PS2_F4_CTRL 191 #define PS2_F5_CTRL 192 #define PS2_F6_CTRL 193 #define PS2_F7_CTRL 194 #define PS2_F8_CTRL 195 #define PS2_F9_CTRL 206 //196 #define PS2_F10_CTRL 197 #define PS2_F11_CTRL 198 #define PS2_F12_CTRL 199 #define PS2_F1_ALT 229 #define PS2_F2_ALT 230 #define PS2_F3_ALT 231 #define PS2_F4_ALT 232 #define PS2_F5_ALT 233 #define PS2_F6_ALT 234 #define PS2_F7_ALT 235 #define PS2_F8_ALT 236 #define PS2_F9_ALT 237 #define PS2_F10_ALT 238 #define PS2_F11_ALT 239 #define PS2_F12_ALT 240 //#define PS2_INVERTED_EXCLAMATION 161 // ¡ //#define PS2_CENT_SIGN 162 // ¢ //#define PS2_POUND_SIGN 163 // £ #define PS2_CURRENCY_SIGN 164 // ¤ //#define PS2_YEN_SIGN 165 // ¥ //#define PS2_BROKEN_BAR 166 // ¦ #define PS2_SECTION_SIGN 167 // § //#define PS2_DIAERESIS 168 // ¨ //#define PS2_COPYRIGHT_SIGN 169 // © //#define PS2_FEMININE_ORDINAL 170 // ª //#define PS2_LEFT_DOUBLE_ANGLE_QUOTE 171 // « //#define PS2_NOT_SIGN 172 // ¬ //#define PS2_HYPHEN 173 //#define PS2_REGISTERED_SIGN 174 // ® //#define PS2_MACRON 175 // ¯ #define PS2_DEGREE_SIGN 176 // ° //#define PS2_PLUS_MINUS_SIGN 177 // ± #define PS2_SUPERSCRIPT_TWO 178 // ² #define PS2_SUPERSCRIPT_THREE 179 // ³ //#define PS2_ACUTE_ACCENT 180 // ´ #define PS2_MICRO_SIGN 181 // µ //#define PS2_PILCROW_SIGN 182 // ¶ //#define PS2_MIDDLE_DOT 183 // · //#define PS2_CEDILLA 184 // ¸ //#define PS2_SUPERSCRIPT_ONE 185 // ¹ //#define PS2_MASCULINE_ORDINAL 186 // º //#define PS2_RIGHT_DOUBLE_ANGLE_QUOTE 187 // » //#define PS2_FRACTION_ONE_QUARTER 188 // ¼ //#define PS2_FRACTION_ONE_HALF 189 // ½ //#define PS2_FRACTION_THREE_QUARTERS 190 // ¾ //#define PS2_INVERTED_QUESTION MARK 191 // ¿ //#define PS2_A_GRAVE 192 // À //#define PS2_A_ACUTE 193 // Á //#define PS2_A_CIRCUMFLEX 194 // Â //#define PS2_A_TILDE 195 // Ã #define PS2_A_DIAERESIS 196 // Ä //#define PS2_A_RING_ABOVE 197 // Å //#define PS2_AE 198 // Æ //#define PS2_C_CEDILLA 199 // Ç //#define PS2_E_GRAVE 200 // È //#define PS2_E_ACUTE 201 // É //#define PS2_E_CIRCUMFLEX 202 // Ê //#define PS2_E_DIAERESIS 203 // Ë //#define PS2_I_GRAVE 204 // Ì //#define PS2_I_ACUTE 205 // Í //#define PS2_I_CIRCUMFLEX 206 // Î //#define PS2_I_DIAERESIS 207 // Ï //#define PS2_ETH 208 // Ð //#define PS2_N_TILDE 209 // Ñ //#define PS2_O_GRAVE 210 // Ò //#define PS2_O_ACUTE 211 // Ó //#define PS2_O_CIRCUMFLEX 212 // Ô //#define PS2_O_TILDE 213 // Õ #define PS2_O_DIAERESIS 214 // Ö //#define PS2_MULTIPLICATION 215 // × //#define PS2_O_STROKE 216 // Ø //#define PS2_U_GRAVE 217 // Ù //#define PS2_U_ACUTE 218 // Ú //#define PS2_U_CIRCUMFLEX 219 // Û #define PS2_U_DIAERESIS 220 // Ü //#define PS2_Y_ACUTE 221 // Ý //#define PS2_THORN 222 // Þ #define PS2_SHARP_S 223 // ß //#define PS2_a_GRAVE 224 // à //#define PS2_a_ACUTE 225 // á //#define PS2_a_CIRCUMFLEX 226 // â //#define PS2_a_TILDE 227 // ã #define PS2_a_DIAERESIS 228 // ä //#define PS2_a_RING_ABOVE 229 // å //#define PS2_ae 230 // æ //#define PS2_c_CEDILLA 231 // ç //#define PS2_e_GRAVE 232 // è //#define PS2_e_ACUTE 233 // é //#define PS2_e_CIRCUMFLEX 234 // ê //#define PS2_e_DIAERESIS 235 // ë //#define PS2_i_GRAVE 236 // ì //#define PS2_i_ACUTE 237 // í //#define PS2_i_CIRCUMFLEX 238 // î //#define PS2_i_DIAERESIS 239 // ï //#define PS2_eth 240 // ð //#define PS2_n_TILDE 241 // ñ //#define PS2_o_GRAVE 242 // ò //#define PS2_o_ACUTE 243 // ó //#define PS2_o_CIRCUMFLEX 244 // ô //#define PS2_o_TILDE 245 // õ #define PS2_o_DIAERESIS 246 // ö //#define PS2_DIVISION 247 // ÷ //#define PS2_o_STROKE 248 // ø //#define PS2_u_GRAVE 249 // ù //#define PS2_u_ACUTE 250 // ú //#define PS2_u_CIRCUMFLEX 251 // û #define PS2_u_DIAERESIS 252 // ü //#define PS2_y_ACUTE 253 // ý //#define PS2_thorn 254 // þ //#define PS2_y_DIAERESIS 255 // ÿ #endif //defined(OPTION_PS2_KEYBOARD_GERMAN) #if defined(OPTION_PS2_KEYBOARD_FRENCH) #define PS2_A_CTRL 162 #define PS2_B_CTRL 200 //163 #define PS2_C_CTRL 164 #define PS2_D_CTRL 165 #define PS2_E_CTRL 166 #define PS2_F_CTRL 201 //167 #define PS2_G_CTRL 202 //168 #define PS2_H_CTRL 169 #define PS2_I_CTRL 170 #define PS2_J_CTRL 171 #define PS2_K_CTRL 172 #define PS2_L_CTRL 173 #define PS2_M_CTRL 174 #define PS2_N_CTRL 175 #define PS2_O_CTRL 203 //176 #define PS2_P_CTRL 177 #define PS2_Q_CTRL 204 //178 #define PS2_R_CTRL 179 #define PS2_S_CTRL 180 #define PS2_T_CTRL 205 //181 #define PS2_U_CTRL 182 #define PS2_V_CTRL 183 #define PS2_W_CTRL 184 #define PS2_X_CTRL 185 #define PS2_Y_CTRL 186 #define PS2_Z_CTRL 187 #define PS2_F1_CTRL 188 #define PS2_F2_CTRL 189 #define PS2_F3_CTRL 190 #define PS2_F4_CTRL 191 #define PS2_F5_CTRL 192 #define PS2_F6_CTRL 193 #define PS2_F7_CTRL 194 #define PS2_F8_CTRL 195 #define PS2_F9_CTRL 196 #define PS2_F10_CTRL 197 #define PS2_F11_CTRL 198 #define PS2_F12_CTRL 199 #define PS2_F1_ALT 233 #define PS2_F2_ALT 234 #define PS2_F3_ALT 235 #define PS2_F4_ALT 236 #define PS2_F5_ALT 237 #define PS2_F6_ALT 238 #define PS2_F7_ALT 239 #define PS2_F8_ALT 240 #define PS2_F9_ALT 241 #define PS2_F10_ALT 242 #define PS2_F11_ALT 243 #define PS2_F12_ALT 244 //#define PS2_INVERTED_EXCLAMATION 161 // ¡ //#define PS2_CENT_SIGN 162 // ¢ #define PS2_POUND_SIGN 163 // £ //#define PS2_CURRENCY_SIGN 164 // ¤ //#define PS2_YEN_SIGN 165 // ¥ //#define PS2_BROKEN_BAR 166 // ¦ #define PS2_SECTION_SIGN 167 // § #define PS2_DIAERESIS 168 // ¨ //#define PS2_COPYRIGHT_SIGN 169 // © //#define PS2_FEMININE_ORDINAL 170 // ª //#define PS2_LEFT_DOUBLE_ANGLE_QUOTE 171 // « //#define PS2_NOT_SIGN 172 // ¬ //#define PS2_HYPHEN 173 //#define PS2_REGISTERED_SIGN 174 // ® //#define PS2_MACRON 175 // ¯ #define PS2_DEGREE_SIGN 176 // ° //#define PS2_PLUS_MINUS_SIGN 177 // ± #define PS2_SUPERSCRIPT_TWO 178 // ² //#define PS2_SUPERSCRIPT_THREE 179 // ³ //#define PS2_ACUTE_ACCENT 180 // ´ #define PS2_MICRO_SIGN 181 // µ //#define PS2_PILCROW_SIGN 182 // ¶ //#define PS2_MIDDLE_DOT 183 // · //#define PS2_CEDILLA 184 // ¸ //#define PS2_SUPERSCRIPT_ONE 185 // ¹ //#define PS2_MASCULINE_ORDINAL 186 // º //#define PS2_RIGHT_DOUBLE_ANGLE_QUOTE 187 // » //#define PS2_FRACTION_ONE_QUARTER 188 // ¼ //#define PS2_FRACTION_ONE_HALF 189 // ½ //#define PS2_FRACTION_THREE_QUARTERS 190 // ¾ //#define PS2_INVERTED_QUESTION MARK 191 // ¿ //#define PS2_A_GRAVE 192 // À //#define PS2_A_ACUTE 193 // Á //#define PS2_A_CIRCUMFLEX 194 // Â //#define PS2_A_TILDE 195 // Ã //#define PS2_A_DIAERESIS 196 // Ä //#define PS2_A_RING_ABOVE 197 // Å //#define PS2_AE 198 // Æ //#define PS2_C_CEDILLA 199 // Ç //#define PS2_E_GRAVE 200 // È //#define PS2_E_ACUTE 201 // É //#define PS2_E_CIRCUMFLEX 202 // Ê //#define PS2_E_DIAERESIS 203 // Ë //#define PS2_I_GRAVE 204 // Ì //#define PS2_I_ACUTE 205 // Í //#define PS2_I_CIRCUMFLEX 206 // Î //#define PS2_I_DIAERESIS 207 // Ï //#define PS2_ETH 208 // Ð //#define PS2_N_TILDE 209 // Ñ //#define PS2_O_GRAVE 210 // Ò //#define PS2_O_ACUTE 211 // Ó //#define PS2_O_CIRCUMFLEX 212 // Ô //#define PS2_O_TILDE 213 // Õ //#define PS2_O_DIAERESIS 214 // Ö //#define PS2_MULTIPLICATION 215 // × //#define PS2_O_STROKE 216 // Ø //#define PS2_U_GRAVE 217 // Ù //#define PS2_U_ACUTE 218 // Ú //#define PS2_U_CIRCUMFLEX 219 // Û //#define PS2_U_DIAERESIS 220 // Ü //#define PS2_Y_ACUTE 221 // Ý //#define PS2_THORN 222 // Þ //#define PS2_SHARP_S 223 // ß #define PS2_a_GRAVE 224 // à //#define PS2_a_ACUTE 225 // á //#define PS2_a_CIRCUMFLEX 226 // â //#define PS2_a_TILDE 227 // ã //#define PS2_a_DIAERESIS 228 // ä //#define PS2_a_RING_ABOVE 229 // å //#define PS2_ae 230 // æ #define PS2_c_CEDILLA 231 // ç #define PS2_e_GRAVE 232 // è #define PS2_e_ACUTE 233 // é //#define PS2_e_CIRCUMFLEX 234 // ê //#define PS2_e_DIAERESIS 235 // ë //#define PS2_i_GRAVE 236 // ì //#define PS2_i_ACUTE 237 // í //#define PS2_i_CIRCUMFLEX 238 // î //#define PS2_i_DIAERESIS 239 // ï //#define PS2_eth 240 // ð //#define PS2_n_TILDE 241 // ñ //#define PS2_o_GRAVE 242 // ò //#define PS2_o_ACUTE 243 // ó //#define PS2_o_CIRCUMFLEX 244 // ô //#define PS2_o_TILDE 245 // õ //#define PS2_o_DIAERESIS 246 // ö //#define PS2_DIVISION 247 // ÷ //#define PS2_o_STROKE 248 // ø #define PS2_u_GRAVE 249 // ù //#define PS2_u_ACUTE 250 // ú //#define PS2_u_CIRCUMFLEX 251 // û //#define PS2_u_DIAERESIS 252 // ü //#define PS2_y_ACUTE 253 // ý //#define PS2_thorn 254 // þ //#define PS2_y_DIAERESIS 255 // ÿ #endif //defined(OPTION_PS2_KEYBOARD_FRENCH) // ------------- /* Previous versions of this library returned a mix of ascii characters * and raw scan codes (if no ASCII character could be found). There was * no way to determine if a byte was ascii or a raw scan code. With * version 2.0, only ASCII is returned, plus the special bytes above. * These raw scan codes are never returned by read() anymore. * * PS2 keyboard "make" codes to check for certain keys. */ //#define PS2_KC_BREAK 0xf0 //#define PS2_KC_ENTER 0x0d //#define PS2_KC_ESC 0x76 //#define PS2_KC_KPLUS 0x79 //#define PS2_KC_KMINUS 0x7b //#define PS2_KC_KMULTI 0x7c //#define PS2_KC_NUM 0x77 //#define PS2_KC_BKSP 0x66 /** * Purpose: Provides an easy access to PS2 keyboards * Author: Christian Weichel */ class K3NG_PS2Keyboard { public: /** * This constructor does basically nothing. Please call the begin(int,int) * method before using any other method of this class. */ K3NG_PS2Keyboard(); /** * Starts the keyboard "service" by registering the external interrupt. * setting the pin modes correctly and driving those needed to high. * The propably best place to call this method is in the setup routine. */ static void begin(uint8_t dataPin, uint8_t irq_pin); /** * Returns true if there is a char to be read, false if not. */ static bool available(); /** * Returns the char last read from the keyboard. * If there is no char availble, -1 is returned. */ static int read(); }; // interrupt pins for known boards #ifndef CORE_INT0_PIN // if not already defined by core (eg, Teensy) #if defined(__AVR_ATmega1280__) || defined(__AVR_ATmega2560__) // Arduino Mega #define CORE_INT0_PIN 2 #define CORE_INT1_PIN 3 #define CORE_INT2_PIN 21 #define CORE_INT3_PIN 20 #define CORE_INT4_PIN 19 #define CORE_INT5_PIN 18 #elif defined(__AVR_ATmega644P__) || defined(__AVR_ATmega644__) // Sanguino #define CORE_INT0_PIN 10 #define CORE_INT1_PIN 11 #define CORE_INT2_PIN 2 #else // Arduino Duemilanove, Diecimila, LilyPad, Mini, Fio, etc... #define CORE_INT0_PIN 2 #define CORE_INT1_PIN 3 #endif #endif #endif