654 lines
25 KiB
C#
654 lines
25 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// Dieser Code wurde von einem Tool generiert.
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// Laufzeitversion:4.0.30319.42000
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//
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// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
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// der Code erneut generiert wird.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace trxGui.Properties {
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using System;
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/// <summary>
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/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
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/// </summary>
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// Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
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// -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
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// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
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// mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("trxGui.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
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/// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap _lock {
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get {
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object obj = ResourceManager.GetObject("_lock", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap agc_button {
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get {
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object obj = ResourceManager.GetObject("agc_button", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap agc_button_inact {
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get {
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object obj = ResourceManager.GetObject("agc_button_inact", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Icon ähnlich wie (Symbol).
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/// </summary>
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internal static System.Drawing.Icon ai {
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get {
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object obj = ResourceManager.GetObject("ai", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap amsat_icon {
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get {
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object obj = ResourceManager.GetObject("amsat_icon", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap amsat_logo {
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get {
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object obj = ResourceManager.GetObject("amsat_logo", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap audioloop {
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get {
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object obj = ResourceManager.GetObject("audioloop", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap audioloop_inact {
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get {
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object obj = ResourceManager.GetObject("audioloop_inact", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap back {
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get {
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object obj = ResourceManager.GetObject("back", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap bcn_center {
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get {
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object obj = ResourceManager.GetObject("bcn_center", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap calbutton {
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get {
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object obj = ResourceManager.GetObject("calbutton", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap comp_off {
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get {
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object obj = ResourceManager.GetObject("comp_off", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap comp_on {
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get {
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object obj = ResourceManager.GetObject("comp_on", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap forward {
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get {
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object obj = ResourceManager.GetObject("forward", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap freebutton {
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get {
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object obj = ResourceManager.GetObject("freebutton", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap gauge {
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get {
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object obj = ResourceManager.GetObject("gauge", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap gauge1 {
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get {
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object obj = ResourceManager.GetObject("gauge1", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap info {
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get {
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object obj = ResourceManager.GetObject("info", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap lock_open {
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get {
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object obj = ResourceManager.GetObject("lock_open", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap lockbutton {
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get {
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object obj = ResourceManager.GetObject("lockbutton", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap mem1 {
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get {
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object obj = ResourceManager.GetObject("mem1", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap mem2 {
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get {
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object obj = ResourceManager.GetObject("mem2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap microphone {
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get {
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object obj = ResourceManager.GetObject("microphone", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap mixer {
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get {
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object obj = ResourceManager.GetObject("mixer", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap monitor {
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get {
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object obj = ResourceManager.GetObject("monitor", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap mute {
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get {
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object obj = ResourceManager.GetObject("mute", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap mute_inact {
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get {
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object obj = ResourceManager.GetObject("mute_inact", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap note {
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get {
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object obj = ResourceManager.GetObject("note", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap playback {
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get {
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object obj = ResourceManager.GetObject("playback", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap ptt_rx {
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get {
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object obj = ResourceManager.GetObject("ptt_rx", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap ptt_tx {
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get {
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|
object obj = ResourceManager.GetObject("ptt_tx", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap read {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("read", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap record {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("record", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap rfloop {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("rfloop", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap rfloop_inact {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("rfloop_inact", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap rt_button {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("rt_button", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap rt_button_inact {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("rt_button_inact", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap rx_filter_1 {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("rx_filter_1", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap rx_filter_18 {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("rx_filter_18", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap rx_filter_27 {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("rx_filter_27", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap rx_filter_36 {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("rx_filter_36", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap rxqrg {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("rxqrg", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap rxqrg_inact {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("rxqrg_inact", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap save {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("save", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap setup {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("setup", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap swband {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("swband", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap tr_button {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("tr_button", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap tr_button_inact {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("tr_button_inact", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap tx_bass {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("tx_bass", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap tx_bass_inact {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("tx_bass_inact", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap tx_filter_1 {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("tx_filter_1", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap tx_filter_18 {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("tx_filter_18", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap tx_filter_22 {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("tx_filter_22", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap tx_filter_27 {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("tx_filter_27", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap txaudio_button {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("txaudio_button", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap txqrg {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("txqrg", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap txqrg_inact {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("txqrg_inact", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap wave {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("wave", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
|
|||
|
|
/// </summary>
|
|||
|
|
internal static System.Drawing.Bitmap waveactive {
|
|||
|
|
get {
|
|||
|
|
object obj = ResourceManager.GetObject("waveactive", resourceCulture);
|
|||
|
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|