UHSDR/UHSDR-active-devel/mchf-eclipse/drivers/ui/ui_vkeybrd.h

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2022-08-24 08:41:00 +02:00
/* -*- mode: c; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; coding: utf-8 -*- */
/************************************************************************************
** **
** UHSDR **
** a powerful firmware for STM32 based SDR transceivers **
** **
**--------------------------------------------------------------------------------**
** **
** File name: ui_vkeybrd.h **
** Description: Virtual keyboard definitions header file **
** Licence: GNU GPLv3 **
** Author: Slawomir Balon/SP9BSL **
************************************************************************************/
#ifndef UI_UI_VKEYBRD_H_
#define UI_UI_VKEYBRD_H_
typedef uint8_t (*VKeyStateFunc)(uint8_t KeyNum, uint32_t param);
typedef void (*TouchFunc)(uint8_t KeyNum, uint32_t param);
typedef void (*VKeyRedrawFunc)(void);
typedef struct
{
char KeyText[16];
uint8_t SizeX; //multiply of normal key size, 0=normal size defined by VKeypad's KeyWidth
uint8_t SizeY; //multiply of normal key size, 0=normal size defined by VKeypad's KeyHeight
VKeyStateFunc KeyWarning; //if function is present, this key will be marked with warning if result of function is 1
uint16_t TextColor; //Color Of Key Text when key is not pressed
uint16_t PressedTextColor; //Color Of Key Text when key is pressed
TouchFunc ShortFnc; //called function for short press
uint32_t ShortPar; //short press function calling parameter
TouchFunc LongFnc; //called function for short press
uint32_t LongPar; //long press function calling parameter
uint8_t KeyFont; //font number
} VKey;
typedef struct
{
uint8_t NumberOfKeys; //Number of keys in keyborad (see UiVk_MaxKeyCount and increase if more wanted)
uint8_t Rows; //Numer of rows
uint8_t Columns; //Numer of columns
uint16_t KeyWidth; //Width of single key
uint16_t KeyHeight; //Height of single key
uint8_t KeySpacing; //gap between keys
uint8_t Backgr_Wnlarge; //background of keyboard width enlarge
uint8_t Backgr_Hnlarge; //background of keyboard width enlarge
const VKey* Keys; //pointer to keyboard data
uint8_t VKeyGroupMode; //type of key press: see Vkey_Group_
VKeyStateFunc VKeyStateCallBack; //pointer to callback function which controls the displayed state of the button
uint16_t YtopMargin; //size of additional top margin between top edge and first key
VKeyRedrawFunc RedrawFunct; //pointer to callback function for redraw
} VKeypad;
#define UiVk_MaxKeyCount 24
#define Vbtn_State_Normal 0
#define Vbtn_State_Selected 1
#define Vbtn_State_Disabled 2
#define Vbtn_State_Pressed 8
enum Vkey_Group_ {Vkey_Group_OneAllowed=0, Vkey_Group_MultipleAllowed};
//void UiVk_RedrawDSPVirtualKeys();
bool UiVk_Process_VirtualKeypad(bool LongPress);
void UiVk_Redraw(void);
void UiVk_DSPVirtualKeys(void);
void UiVk_ModeVirtualKeys(void);
void UiVk_RedrawModeVirtualKeys(void);
//void UiVk_RedrawBndSelVirtualKeys();
void UiVk_BndSelVirtualKeys(void);
//void UiVk_RedrawBndFreqSetVirtualKeys();
void UiVk_BndFreqSetVirtualKeys(void);
//void UiVk_RedrawModSelVirtualKeys();
void UiVk_ModSelVirtualKeys(void);
#endif /* UI_UI_VKEYBRD_H_ */