UHSDR/UHSDR-active-devel/mchf-eclipse/drivers/ui/lcd/ui_spectrum.h

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2022-08-24 08:41:00 +02:00
/* -*- mode: c; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; coding: utf-8 -*- */
#ifndef __UI_SPECTRUM_H
#define __UI_SPECTRUM_H
/************************************************************************************
** **
** mcHF QRP Transceiver **
** K Atanassov - M0NKA 2014 **
** **
**---------------------------------------------------------------------------------**
** **
** File name: **
** Description: **
** Last Modified: **
** Licence: GNU GPLv3 **
************************************************************************************/
#include "uhsdr_board.h"
#include "uhsdr_types.h"
#include "audio_driver.h"
#include "arm_const_structs.h"
#include "ui_lcd_layouts.h"
typedef struct
{
UiArea_t full;
UiArea_t draw;
UiArea_t title;
UiArea_t scope;
UiArea_t graticule;
UiArea_t wfall;
} SpectrumAreas_t;
void UiSpectrum_Init(void);
void UiSpectrum_Clear(void);
void UiSpectrum_Redraw(void);
void UiSpectrum_WaterfallClearData(void);
void UiSpectrum_CalculateDisplayFilterBW(float32_t* width_pixel_, float32_t* left_filter_border_pos_);
void UiSpectrum_DisplayFilterBW(void);
void UiSpectrum_InitCwSnapDisplay (bool visible);
void UiSpectrum_ResetSpectrum(void);
uint16_t UiSprectrum_CheckNewGraticulePos(uint16_t new_y);
// Settings for dB/division for spectrum display
enum
{
DB_DIV_UNUSED = 0,
DB_DIV_5,
DB_DIV_7,
DB_DIV_10,
DB_DIV_15,
DB_DIV_20,
S_1_DIV,
S_2_DIV,
S_3_DIV,
SCOPE_SCALE_NUM
};
#define DB_DIV_ADJUST_MIN DB_DIV_5
#define DB_DIV_ADJUST_MAX S_3_DIV
#define DB_DIV_ADJUST_DEFAULT DB_DIV_10
// Enumeration to select which waterfall palette to use
enum
{
WFALL_GRAY = 0,
WFALL_HOT_COLD,
WFALL_RAINBOW,
WFALL_BLUE,
WFALL_GRAY_INVERSE,
WFALL_FLAME,
WFALL_SUNSET,
WFALL_MATRIX,
WFALL_COLOR_NUM
};
//
#define WATERFALL_COLOR_MIN 0
#define WATERFALL_COLOR_MAX (WFALL_COLOR_NUM-1)
#define WATERFALL_COLOR_DEFAULT WFALL_GRAY
//
#define WATERFALL_STEP_SIZE_MIN 1
#define WATERFALL_STEP_SIZE_MAX 5
#define WATERFALL_STEP_SIZE_DEFAULT 2
//
#define WATERFALL_OFFSET_MIN 60
#define WATERFALL_OFFSET_MAX 140
#define WATERFALL_OFFSET_DEFAULT 100
//
#define WATERFALL_CONTRAST_MIN 10
#define WATERFALL_CONTRAST_MAX 225
#define WATERFALL_CONTRAST_DEFAULT 120
//
#define WATERFALL_SPEED_MIN 0
#define WATERFALL_SPEED_MAX 30
#define WATERFALL_SPEED_DEFAULT 10
//
#define WATERFALL_NOSIG_ADJUST_MIN 10
#define WATERFALL_NOSIG_ADJUST_MAX 30
#define WATERFALL_NOSIG_ADJUST_DEFAULT 20
//
#define WATERFALL_SPEED_WARN 1//5
#define WATERFALL_SPEED_WARN1 3//9
//
// Constants for waterfall size settings
//
enum
{
SPECTRUM_NORMAL=0,
SPECTRUM_BIG
};
enum
{
FFT_WINDOW_RECTANGULAR=0,
FFT_WINDOW_COSINE,
FFT_WINDOW_BARTLETT,
FFT_WINDOW_WELCH,
FFT_WINDOW_HANN,
FFT_WINDOW_HAMMING,
FFT_WINDOW_BLACKMAN,
FFT_WINDOW_NUTTALL,
FFT_WINDOW_MAX
};
enum
{
Redraw_SCOPE=1,
Redraw_WATERFALL=2
};
//#define FFT_WINDOW_DEFAULT FFT_WINDOW_BLACKMAN
#define SPECTRUM_SIZE_DEFAULT SPECTRUM_NORMAL
// Spectrum scope operational constants
#define SPECTRUM_SCOPE_SPEED_MIN 0 // minimum spectrum scope speed
#define SPECTRUM_SCOPE_SPEED_MAX 30 // maximum spectrum scope speed
#define SPECTRUM_SCOPE_SPEED_DEFAULT 5
//
#define SPECTRUM_FILTER_MIN 1 // minimum filter setting
#define SPECTRUM_FILTER_MAX 20 // maximum filter setting
#define SPECTRUM_FILTER_DEFAULT 4 // default filter setting
//
#define SPECTRUM_SCOPE_AGC_MIN 1 // minimum spectrum scope AGC rate setting
#define SPECTRUM_SCOPE_AGC_MAX 50 // maximum spectrum scope AGC rate setting
#define SPECTRUM_SCOPE_AGC_DEFAULT 25 // default spectrum scope AGC rate setting
//
#define SPECTRUM_SCOPE_NOSIG_ADJUST_MIN 10
#define SPECTRUM_SCOPE_NOSIG_ADJUST_MAX 30
#define SPECTRUM_SCOPE_NOSIG_ADJUST_DEFAULT 20
#define SPECTRUM_AGC_SCALING 25 // scaling factor by which the on-screen Spec. AGC Adj. is divided for adjustment.
#define SCOPE_PREAMP_GAIN 1000//200 // amount of "amplification" in front of the FFT used for the Spectrum Scope and Waterfall used to overcome mathematical "noise floor"
#define INIT_SPEC_AGC_LEVEL -80 // Initial offset for AGC level for spectrum/waterfall display
#define NUMBER_WATERFALL_COLOURS 64 // number of colors in the waterfall table
#ifdef USE_DISP_320_240
#define WATERFALL_MAX_LINES WATERFALL_MAX_SIZE
#endif
#ifdef USE_DISP_480_320
#ifdef STM32F7
#define WATERFALL_MAX_LINES WATERFALL_HEIGHT
#endif
#ifdef STM32F4
#define WATERFALL_MAX_LINES (WATERFALL_HEIGHT/2)
#endif
#endif
// FIXME: This is a temporary hack
// this needs to be as long at the longest scope width (in case of multiple resolutions)
// list highest resolution first
#ifdef USE_DISP_480_320
#define SPECTRUM_WIDTH_MAX 480
#elif defined(USE_DISP_320_240)
#define SPECTRUM_WIDTH_MAX 480
#endif
// Spectrum display
typedef struct SpectrumDisplay
{
// Samples buffer
float32_t FFT_RingBuffer[FFT_IQ_BUFF_LEN];
float32_t FFT_Samples[FFT_IQ_BUFF_LEN];
float32_t FFT_MagData[SPEC_BUFF_LEN];
float32_t FFT_AVGData[SPEC_BUFF_LEN]; // IIR low-pass filtered FFT buffer data
uint32_t FFT_frequency; // center frequency of stored FFT
// scope pixel data
uint16_t Old_PosData[SPECTRUM_WIDTH_MAX];
// Current data ptr
uint32_t samp_ptr;
volatile bool reading_ringbuffer;
// if the user level code wants to read the ring buffer
// simply set this, and the audio driver will stop writing
// to the buffer. This means we loose some samples here but this is not a problem I would think.
// if we don't want or should do this,
// we have to add a little extra space to the ringbuffer (one audio driver sample block), which gives sufficient
// space to add data to while we are reading.
// Addresses of vertical grid lines on x axis
ushort vert_grid_id[SPECTRUM_SCOPE_GRID_VERT_COUNT-1];
uint16_t vert_grid; // distance between vert grid lines
// Addresses of horizontal grid lines on x axis
ushort horz_grid_id[16];
uint8_t upper_horiz_gridline; // how many grid lines to use
// State machine current state
uchar state;
// Init done flag
uchar enabled;
// Variables used in spectrum display AGC
uint8_t magnify; // 2^magnify == zoom factor, max is 5
uint16_t spec_len;
uint16_t fft_iq_len;
const arm_cfft_instance_f32 * cfft_instance;
float display_offset; // "vertical" offset for spectral scope, gain adjust for waterfall
float agc_rate; // this holds AGC rate for the Spectrum Display
float db_scale; // scaling factor for dB/division
ushort wfall_line_update; // used to set the number of lines per update on the waterfall
float wfall_contrast; // used to adjust the contrast of the waterfall display
uint16_t waterfall_colours[NUMBER_WATERFALL_COLOURS+1]; // palette of colors for waterfall data
// uint8_t (*waterfall)[SPECTRUM_WIDTH]; //pointer to waterfall memory
uint8_t repeatWaterfallLine; //line repeating count for waterfall size grater than number of data lines in waterfall array
// uint8_t waterfall[WATERFALL_MAX_LINES*SPECTRUM_WIDTH]; // circular buffer used for storing waterfall data - remember to increase this if the waterfall is made larger!
uint8_t waterfall[(WATERFALL_HEIGHT+10)*256]; // circular buffer used for storing waterfall data - remember to increase this if the waterfall is made larger!
uint32_t waterfall_frequencies[(WATERFALL_HEIGHT+10)]; // we reserve hopefully enough frequency stores here. We store for each line in waterfall the center frequency of it.
//uint8_t wfall_DrawDirection; //0=upward (water fountain), 1=downward (real waterfall)
uint32_t wfall_line; // pointer to current line of waterfall data
uint32_t wfall_size; // vertical size of the waterfall data (number of stored fft results)
//uint16_t wfall_disp_lines; // vertical size of the waterfall on display
uint32_t wfall_ystart;
uint32_t scope_size;
uint32_t scope_ystart;
float32_t hz_per_pixel; // how many Hertz is one pixel in the spectrum
float32_t rx_carrier_pos; // where is the current receiving frequency carrier (in pixels)
float32_t marker_offset[SPECTRUM_MAX_MARKER]; // how is the current transmitting frequency carrier offset from rx carrier (in pixels)
float32_t marker_pos[SPECTRUM_MAX_MARKER]; // where is the current transmitting frequency carrier (in pixels)
uint16_t marker_line_pos_prev[SPECTRUM_MAX_MARKER]; // previous x-axis location of carrier line in screen coordinates, 0xffff indicates off screen
uint16_t marker_num; // how many marker lines we have right now
uint16_t marker_num_prev; // how many marker lines we had last time
uint32_t scope_centre_grid_colour_active; // active colour of the spectrum scope center grid line
uint32_t scope_grid_colour_active; // active color of spectrum scope grid;
uint32_t boxes_colour; // screen boxes colour
uint32_t txtline_colour; // ticker colour
uint16_t old_left_filter_border_pos; //previous BW highlight left border
uint16_t old_right_filter_border_pos; //previous BW highlight right border
uint8_t RedrawType;
SpectrumAreas_t* Slayout;
} SpectrumDisplay;
// Spectrum display
extern SpectrumDisplay sd;
//#define MinimumScopeSize 24
#define MinimumScopeSize 46
#define MinimumWaterfallSize 16
#endif